Table of Contents

πŸ“š API Reference

Welcome to the official CosterGraphics API documentation.
This reference contains comprehensive technical details for all public classes, structs, enums, and namespaces used throughout the CosterGraphics systems.

Whether you're extending a system, exploring available utilities, or integrating the framework into your own tools, this API reference is your complete technical guide.


πŸ—‚ What’s Inside?

You’ll find documentation for:

  • Namespaces – Organized modularly (e.g., Assets.CosterGraphics.Systems.UIWindowSystem)
  • Systems – Self-contained feature frameworks like:
    • ConsoleSystem For creating in-game consoles with the option to relay Unity Editor console messages to the in-game console.
    • UIWindowSystem For creating windows/MacOS desktop style draggable and resizeable windows, pop-up floating panels and taskbar/dock panels.
    • SettingsSystem
    • TaskManager
  • Common Utilities – Helpers shared across systems

πŸ” Navigation

Use the sidebar to explore the available:

  • 🧱 Namespaces
  • 🧩 Classes
  • βš™οΈ Structs & Enums
  • πŸ§ͺ Extension methods

Each item includes a detailed summary, parameter documentation, and example usage where applicable.


πŸ“Ž Tip

Click on any type name or namespace in the sidebar to drill into its members and detailed definitions. You can also use the search bar at the top of the page to jump directly to a class or method.


Happy coding! πŸ’»βœ¨