Table of Contents

πŸ”³ CosterGraphics.Systems.OutlineSystem


πŸ“™ OutlineSystem Glossary


OutlineSystem Emoji Glossary

To keep track of all the meanings of the Emoji symbols used troughout the OutlineSystem, the meanings of them in the context of this system are described below.

πŸ”³ = "Outline" = OutlineSystem = Outline3D MonoBehaviour component = OutlineThickness

⬜ = 'White on Black Binary Color Texture Mask' = Texture2D_OutlineColorTextureMask = OutlineColorMaskPass

🧱 = 'Hidden behind wall' = 'Depth Tested' = Texture2D_OutlineColorTextureMaskDepthTested = OutlineColorMaskDepthTestedPass

πŸ“Έ = 'Photo Copy' = Texture2D_CameraOpaqueTexture = CameraColorCopyPass

⬛ = 'Depth' = Texture2D_OutlineDepthTextureMask = OutlineDepthMaskPass

🟦 = Texture2D_OutlineNormalsTextureMask = OutlineNormalsMaskPass

🟩 = Texture2D_OutlineUVTextureMask = OutlineUVMaskPass

πŸͺͺ = Texture2D_OutlineObjectIDTextureMask = OutlineObjectIDMaskPass

🌱 = 'Seed' = Texture2D_OutlineJFAUVSeedsTextureMask_Outside = Texture2D_OutlineJFAUVSeedsTextureMask_Inside

🦘 = 'Jump' = Texture2D_OutlineJFAUVJumpTextureMask_Outside = Texture2D_OutlineJFAUVJumpTextureMask_Inside

πŸ–ΌοΈ = 'Composition' = Composite = Final-Composite Pass

πŸ§‘β€πŸŽ¨ = "Painter" = "Renders image to canvas" = Renderer = Renderer Feature = Outline3DRenderFeature

πŸ–ŒοΈ = "Applies paint to canvas" = Applier = Outline3DTeamColorApplier

🎨 = "Color palette" = Colors = OutlineColor = Outline3DTeamColorRegistry

🧽 = 'Clear'

✏️ = 'Draw'

✨ = 'Sparkle into existence' = Instantiate

πŸ’ = 'Pass' = Render Pass

πŸ“ž = 'Getting a Call' = Events

πŸ—οΈ = 'Key' = Keyword

πŸ”— = 'Link' = Reference = Required Reference

β†ͺ️ = 'Add to bottom of list' = Enqueue

β›Ί = 'Setup Tent' = Setup

πŸ§œβ€β™‚οΈ = "Merman" = "Mermaid Diagram" = "MermaidMan" = "πŸ§œβ€β™‚οΈMermaidManℒ️: Harbinger of Diagrams"

πŸ‘ž = "Shoe" = Just a shoe (for now)



πŸ§œβ€β™‚οΈMermaidManℒ️

---
config:
  theme: neo-dark
---

%% theme: default, neutral, dark, forest, base, mc, neo, neo-dark, redux, redux-dark, redux-color, redux-dark-color,
%% look: neo
%% (mindmap has no look i believe..)

mindmap("Symbolic Resonance Map")
  root))πŸ”΄((
    (πŸ”³))
        ("" "Outline"))
            (OutlineSystem)
                (Outline3D component)
                (OutlineThickness)
    (⬜))
        ("" "White Texture"))
            (Texture2D_OutlineColorTextureMask)
    (🧱))
        ("" "Hidden behind wall"))
            ("" "Depth Tested"))
                (Texture2D_OutlineColorTextureMaskDepthTested)
    (πŸ“Έ))
        ("" "Photo Copy"))
            ("Copies Color"))
                (CameraColorCopyPass)
                (Texture2D_CameraOpaqueTexture)
    (⬛))
        ("" "Dark Texture"))
            ("" "Deep"))
                ("" "Depth Texture"))
                    (OutlineDepthMaskPass)
                    (Texture2D_OutlineDepthTextureMask)
        (⚫))
            ("" "Dark Materal"))
    (🟦))
        ("" "Blue Texture"))
            ("" "Normals Texture"))
                (OutlineNormalsMaskPass)
                (Texture2D_OutlineNormalsTextureMask)
    (🟩))
        ("" "Green-ish Texture"))
            ("" "UV Coordinates")
                (Texture2D_OutlineUVTextureMask)
                (OutlineUVMaskPass render pass)
    (πŸͺͺ))
        ("" "Personal ID"))
            ("Per-Object"))
                (ObjectID property)
                (Texture2D_OutlineObjectIDTextureMask)
    (🌱))
        ("" "Seed"))
            (Texture2D_OutlineJFAUVSeedsTextureMask)
    (🦘))
        ("" "Jump"))
            ("" "Jump Flood Algorithm"))
                (Texture2D_OutlineJFAUVJumpTextureMask_Outside)
    (πŸ–ΌοΈ))
        ("" "Composition"))
            ("" "Final Composition"))
                ("Composite"))
                    (OutlineCompositePass)
    (πŸ§‘β€πŸŽ¨))
        ("" "Painter"))
            ("" "Renders image to canvas"))
    (πŸ–ŒοΈ))
        ("" "Applies Paint to Canvas"))
            ("" "Applier")
                (Outline3DTeamColorApplier component)
    (🎨))
        ("" "Color palette"))
            ("Colors")
                (OutlineColor)
                (Outline3DTeamColorRegistry component)
    (🧽))
        ("" "Clear"))
    (✏️))
        ("" "Draw"))
    (✨))
        ("" "Sparkle into existence"))
            (Instantiate)
    (πŸ’))
        ("" "Pass"))
            (Render Pass)
    (πŸ“ž))
        ("" "Getting Called"))
            ("" "Getting a Message"))
                (Events)
    (πŸ—οΈ))
        ("" "Key"))
            (Keyword)
    (πŸ”—))
        ("" "Linked"))
            ("" "Chained"))
                ("" "Referenced"))
                    (References)
                    (Required References)
    (β†ͺ️))
        ("" "Add to bottom of list"))
            (""""Enqueue")
    (β›Ί))
        ("" "Setup Tent"))
            ("" "Setup"))
    (πŸ§œβ€β™‚οΈ))
        ("" "Mermaid Diagram"))
            ("" "Merman"))
                ("" "πŸ§œβ€β™‚οΈMermaidManℒ️: Harbinger of Diagrams")