π³ CosterGraphics.Systems.OutlineSystem
π OutlineSystem Glossary
OutlineSystem Emoji Glossary
To keep track of all the meanings of the Emoji symbols used troughout the OutlineSystem, the meanings of them in the context of this system are described below.
π³ = "Outline" = OutlineSystem = Outline3D MonoBehaviour component = OutlineThickness
β¬ = 'White on Black Binary Color Texture Mask' = Texture2D_OutlineColorTextureMask = OutlineColorMaskPass
π§± = 'Hidden behind wall' = 'Depth Tested' = Texture2D_OutlineColorTextureMaskDepthTested = OutlineColorMaskDepthTestedPass
πΈ = 'Photo Copy' = Texture2D_CameraOpaqueTexture = CameraColorCopyPass
β¬ = 'Depth' = Texture2D_OutlineDepthTextureMask = OutlineDepthMaskPass
π¦ = Texture2D_OutlineNormalsTextureMask = OutlineNormalsMaskPass
π© = Texture2D_OutlineUVTextureMask = OutlineUVMaskPass
πͺͺ = Texture2D_OutlineObjectIDTextureMask = OutlineObjectIDMaskPass
π± = 'Seed' = Texture2D_OutlineJFAUVSeedsTextureMask_Outside = Texture2D_OutlineJFAUVSeedsTextureMask_Inside
π¦ = 'Jump' = Texture2D_OutlineJFAUVJumpTextureMask_Outside = Texture2D_OutlineJFAUVJumpTextureMask_Inside
πΌοΈ = 'Composition' = Composite = Final-Composite Pass
π§βπ¨ = "Painter" = "Renders image to canvas" = Renderer = Renderer Feature = Outline3DRenderFeature
ποΈ = "Applies paint to canvas" = Applier = Outline3DTeamColorApplier
π¨ = "Color palette" = Colors = OutlineColor = Outline3DTeamColorRegistry
π§½ = 'Clear'
βοΈ = 'Draw'
β¨ = 'Sparkle into existence' = Instantiate
π = 'Pass' = Render Pass
π = 'Getting a Call' = Events
ποΈ = 'Key' = Keyword
π = 'Link' = Reference = Required Reference
βͺοΈ = 'Add to bottom of list' = Enqueue
βΊ = 'Setup Tent' = Setup
π§ββοΈ = "Merman" = "Mermaid Diagram" = "MermaidMan" = "π§ββοΈMermaidManβ’οΈ: Harbinger of Diagrams"
π = "Shoe" = Just a shoe (for now)
π§ββοΈMermaidManβ’οΈ
---
config:
theme: neo-dark
---
%% theme: default, neutral, dark, forest, base, mc, neo, neo-dark, redux, redux-dark, redux-color, redux-dark-color,
%% look: neo
%% (mindmap has no look i believe..)
mindmap("Symbolic Resonance Map")
root))π΄((
(π³))
("" "Outline"))
(OutlineSystem)
(Outline3D component)
(OutlineThickness)
(β¬))
("" "White Texture"))
(Texture2D_OutlineColorTextureMask)
(π§±))
("" "Hidden behind wall"))
("" "Depth Tested"))
(Texture2D_OutlineColorTextureMaskDepthTested)
(πΈ))
("" "Photo Copy"))
("Copies Color"))
(CameraColorCopyPass)
(Texture2D_CameraOpaqueTexture)
(β¬))
("" "Dark Texture"))
("" "Deep"))
("" "Depth Texture"))
(OutlineDepthMaskPass)
(Texture2D_OutlineDepthTextureMask)
(β«))
("" "Dark Materal"))
(π¦))
("" "Blue Texture"))
("" "Normals Texture"))
(OutlineNormalsMaskPass)
(Texture2D_OutlineNormalsTextureMask)
(π©))
("" "Green-ish Texture"))
("" "UV Coordinates")
(Texture2D_OutlineUVTextureMask)
(OutlineUVMaskPass render pass)
(πͺͺ))
("" "Personal ID"))
("Per-Object"))
(ObjectID property)
(Texture2D_OutlineObjectIDTextureMask)
(π±))
("" "Seed"))
(Texture2D_OutlineJFAUVSeedsTextureMask)
(π¦))
("" "Jump"))
("" "Jump Flood Algorithm"))
(Texture2D_OutlineJFAUVJumpTextureMask_Outside)
(πΌοΈ))
("" "Composition"))
("" "Final Composition"))
("Composite"))
(OutlineCompositePass)
(π§βπ¨))
("" "Painter"))
("" "Renders image to canvas"))
(ποΈ))
("" "Applies Paint to Canvas"))
("" "Applier")
(Outline3DTeamColorApplier component)
(π¨))
("" "Color palette"))
("Colors")
(OutlineColor)
(Outline3DTeamColorRegistry component)
(π§½))
("" "Clear"))
(βοΈ))
("" "Draw"))
(β¨))
("" "Sparkle into existence"))
(Instantiate)
(π))
("" "Pass"))
(Render Pass)
(π))
("" "Getting Called"))
("" "Getting a Message"))
(Events)
(ποΈ))
("" "Key"))
(Keyword)
(π))
("" "Linked"))
("" "Chained"))
("" "Referenced"))
(References)
(Required References)
(βͺοΈ))
("" "Add to bottom of list"))
(""""Enqueue")
(βΊ))
("" "Setup Tent"))
("" "Setup"))
(π§ββοΈ))
("" "Mermaid Diagram"))
("" "Merman"))
("" "π§ββοΈMermaidManβ’οΈ: Harbinger of Diagrams")