Table of Contents

🔳 CosterGraphics.Systems.OutlineSystem


🏒 Render Passes


🟧 Outline Object Space Position Texture Mask Pass


Object Space Position Texture Mask of the Outline3D geometry GameObjects, generated by the OutlineObjSpacePositionMaskPass.
Stores the fragment positions in Object-Space of each Outline3D object which can be used for procedural effects etcetera based on positions in Object-Space.