Table of Contents

🔳 CosterGraphics.Systems.OutlineSystem


🏒 Render Passes


🟩 Outline UV Texture Mask Pass


UV Texture Mask of the Outline3D geometry GameObjects, generated by the OutlineUVMaskPass.
Stores the UV coordinates of each Outline3D component which can be used for Composite UV mapped Texture2D Overlay shaders.

(TODO: Add Image of Texture2D Overlay Shader)