Table of Contents

🔳 CosterGraphics.Systems.OutlineSystem


🛣️ Roadmap

Some of the features planned for future releases of the Outline System. (Subject to change)


timeline
    title CosterGraphics Outline System 🛣️Roadmap
    v1.0.0 (🚀 System Launch) 
        : ⭐Simple Tier 
        : ⭐⭐Basic Tier 
        : ⭐⭐⭐Advanced Tier 
        : ⭐⭐⭐⭐Pro Tier
        : Silhouette Masking 
        : Depth/Normals/Color Edge Detection Contour Lines
        : JFA DF&SDF Outlines 
        : ObjectID Per-Object Colors 
        : InstanceID Intersections
    v1.1.0
        : ⭐⭐⭐⭐⭐Hyper Tier Introduction
        : Hyper Tier Multi-Composite-Pass Layering
        : Multi-Composite-Pass ⛓️ Camera Color Effect Chaining
        : Checherboard, Texture2D, Blur, Halftone, Pixelate and Posterize 🎦FullScreen Effects
        : GrayscaleFilter, Halftone, Pixelate and Posterize 🔲Overlays.
        : 🎭InvertMask option for 🔲Overlays.
    v1.2.0 (🚣 Current)
        : ⭐⭐⭐⭐⭐Hyper Tier Renderer Feature improvements.
        : Per-Feature 🪟Opacity control sliders.
        : Per-Composite Pass 🪟Opacity control sliders for the Hyper Renderer Feature.
        : New ⭐Simple Tier 🎦FullScreen and 🔳Outline3D 🔲Overlay 2D Noise fill shaders with Simple, Gradient and Voronoi noise
        : New ⭐Advanced Tier 🎦FullScreen and 🔳Outline3D 🔲Overlay 3D Simplex Noise filter shaders
    v1.3.0 (⏭️ Next )
        : Better Cross-Hatch Outlines 
        : Surface Stable Dithering (🤞)
        : JFA DF Silhouette Intersection Outlines
        : New (NPR) Visual Styles 
        : Sketchy/Hand-Drawn Edges  
        : More Demo Scenes
        : Selection Highlight Samples
    v2.0.0 (🔮 Future) 
        : 🧠 Mental Tier Launch
        : Screen-Space Cavity Maps? 
        : Performance
        : Render Graph Optimizations 
        : More Cheap Mobile Shaders