🔳 CosterGraphics.Systems.OutlineSystem
🛣️ Roadmap
Some of the features planned for future releases of the Outline System. (Subject to change)
timeline
title CosterGraphics Outline System 🛣️Roadmap
v1.0.0 (🚀 System Launch)
: ⭐Simple Tier
: ⭐⭐Basic Tier
: ⭐⭐⭐Advanced Tier
: ⭐⭐⭐⭐Pro Tier
: Silhouette Masking
: Depth/Normals/Color Edge Detection Contour Lines
: JFA DF&SDF Outlines
: ObjectID Per-Object Colors
: InstanceID Intersections
v1.1.0
: ⭐⭐⭐⭐⭐Hyper Tier Introduction
: Hyper Tier Multi-Composite-Pass Layering
: Multi-Composite-Pass ⛓️ Camera Color Effect Chaining
: Checherboard, Texture2D, Blur, Halftone, Pixelate and Posterize 🎦FullScreen Effects
: GrayscaleFilter, Halftone, Pixelate and Posterize 🔲Overlays.
: 🎭InvertMask option for 🔲Overlays.
v1.2.0 (🚣 Current)
: ⭐⭐⭐⭐⭐Hyper Tier Renderer Feature improvements.
: Per-Feature 🪟Opacity control sliders.
: Per-Composite Pass 🪟Opacity control sliders for the Hyper Renderer Feature.
: New ⭐Simple Tier 🎦FullScreen and 🔳Outline3D 🔲Overlay 2D Noise fill shaders with Simple, Gradient and Voronoi noise
: New ⭐Advanced Tier 🎦FullScreen and 🔳Outline3D 🔲Overlay 3D Simplex Noise filter shaders
v1.3.0 (⏭️ Next )
: Better Cross-Hatch Outlines
: Surface Stable Dithering (🤞)
: JFA DF Silhouette Intersection Outlines
: New (NPR) Visual Styles
: Sketchy/Hand-Drawn Edges
: More Demo Scenes
: Selection Highlight Samples
v2.0.0 (🔮 Future)
: 🧠 Mental Tier Launch
: Screen-Space Cavity Maps?
: Performance
: Render Graph Optimizations
: More Cheap Mobile Shaders