🔳 CosterGraphics OutlineSystem System Tiers Overview
OutlineSystem Tiers Overview
Tiers Features
Each Tier of the OutlineSystem adds the following new features:
⭐ Outline System Simple Tier Features:
+ Outline3D MonoBehaviour Component (Outline3D)
+ Renderer Feature IDs (Render different objects with different types of outlines easily)
+ Binary Color Mask & Depth Tested Binary Color Mask Based Overlays
+ Binary Color Mask & Depth Tested Binary Color Mask Based Silhouette Outlines
+ Hybrid Silhouette Outlines & Overlays
⭐⭐ Outline System Basic Tier Features:
+ (Camera) Color, Depth & Normals Based Contour outlines
+ Hybrid Silhouette & Contour Outlines
⭐⭐⭐ Outline System Advanced Features:
+ ObjectID Based 'Per-Object' Intersection Outlines
+ ObjectID Based 'Per-Object' Colored Outlines
+ ObjectID Based 'Per-Team' Colored Outlines
+ Advanced Edge Detection Kernel Based Outlines (Cross, Gaussian, Laplacian, Sobel, Scharr)
+ Comes with Shader Graph Sub-Graphs for each of the kernels to create your own Composite shaders
+ Advanced depth masked outline shaders using depth tested and non depth tested masks
⭐⭐⭐⭐ Outline System Pro Features:
+ JFA (Jump Flood Algorithm) Distance and Signed Distance Field Based Sillhouette Outlines
+ JFA Distance Field Based Contour Outlines
+ Other pro stuff
Read more about what each Tier does on the Tiers pages:
- ⭐ OutlineSystem Simple - OutlineSystem Simple Tier
- ⭐⭐ OutlineSystem Basic - OutlineSystem Basic Tier
- ⭐⭐⭐ OutlineSystem Advanced - OutlineSystem Advanced Tier
- ⭐⭐⭐⭐ OutlineSystem Pro - OutlineSystem Pro Tier