Table of Contents

🔳 CosterGraphics OutlineSystem System Tiers Overview

OutlineSystem Tiers Overview


Tiers Features

Each Tier of the OutlineSystem adds the following new features:

⭐ Outline System Simple Tier Features:

+ Outline3D MonoBehaviour Component (Outline3D)
+ Renderer Feature IDs (Render different objects with different types of outlines easily)
+ Binary Color Mask & Depth Tested Binary Color Mask Based Overlays
+ Binary Color Mask & Depth Tested Binary Color Mask Based Silhouette Outlines
+ Hybrid Silhouette Outlines & Overlays

⭐⭐ Outline System Basic Tier Features:

+ (Camera) Color, Depth & Normals Based Contour outlines
+ Hybrid Silhouette & Contour Outlines

⭐⭐⭐ Outline System Advanced Features:

+ ObjectID Based 'Per-Object' Intersection Outlines
+ ObjectID Based 'Per-Object' Colored Outlines
+ ObjectID Based 'Per-Team' Colored Outlines
+ Advanced Edge Detection Kernel Based Outlines (Cross, Gaussian, Laplacian, Sobel, Scharr)
+ Comes with Shader Graph Sub-Graphs for each of the kernels to create your own Composite shaders
+ Advanced depth masked outline shaders using depth tested and non depth tested masks

⭐⭐⭐⭐ Outline System Pro Features:

+ JFA (Jump Flood Algorithm) Distance and Signed Distance Field Based Sillhouette Outlines
+ JFA Distance Field Based Contour Outlines
+ Other pro stuff


Read more about what each Tier does on the Tiers pages: