✍️ Articles
This section includes detailed guides, breakdowns, and design notes for for the CosterGraphics namespace.
These articles are meant to give insight into the why behind the code, to make it easier to understand how things are wired, how to extend them, and why certain design decisions were made.
💠 Article Topics
- ⚙️ Systems - CosterGraphics Systems
- 🔳 OutlineSystem - System for rendering full screen outline effects onto 3D objects using custom Scriptable Renderer Features, Scriptable Render Passes, Shader Graph outline shaders and an Outline3D component for filtering.