📘 Articles
This section includes detailed guides, breakdowns, and architectural notes for each major CosterGraphics system.
These articles are meant to give you insight into the why behind the code, to make it easier to understand how things are wired, how to extend them, and why certain design decisions were made.
✍️ Article Topics
- ⚙️ Systems - CosterGraphics Systems
- 🔳 OutlineSystem - System for drawing full screen outline effects for 3D GameObjects using a custom RendererFeature, ScriptableRenderPasses and a Outline3D component for filtering.