π³ CosterGraphics.Systems.OutlineSystem
π Outline System Overview
- π Outline System Overview - Global OutlineSystem System Overview
π Quick Start Guide
- π Quick Start Guide - Quick Start Guide
β OutlineSystem Tiers
- β Tiers Overview - OutlineSystem Tiers Overview
- β OutlineSystem Simple - OutlineSystem Simple Tier
- ββ OutlineSystem Basic - OutlineSystem Basic Tier
- βββ OutlineSystem Advanced - OutlineSystem Advanced Tier
- ββββ OutlineSystem Pro - OutlineSystem Pro Tier
βοΈ OutlineSystem Components
βοΈ Components Overview - Outline System Components Overview
π§ MonoBehaviours
- π³ Outline3D Component - OutlineSystem
Outline3DMonoBehaviour Component
π§βπ¨ Scriptable Renderer Features
- π§βπ¨ Renderer Features Overview - OutlineSystem Renderer Features Overview
- π§βπ¨Outline3DRenderFeatureSimple - Outline3D Render Feature Simple Tier
- π§βπ¨π§βπ¨Outline3DRenderFeatureBasic - Outline3D Render Feature Basic Tier
- π§βπ¨π§βπ¨π§βπ¨Outline3DRenderFeatureAdv - Outline3D Render Feature Advanced Tier
- π§βπ¨π§βπ¨π§βπ¨π§βπ¨Outline3DRenderFeaturePro - Outline3D Render Feature Pro Tier
πΆοΈ Shaders
- πΆοΈ Shaders Overview - Outline System Shaders Overview
- π Mask Shaders - Internal Mask Pass Shaders
- π Intermediate Shaders - Internal Intermediate Buffer Pass Shaders
- πΌοΈ Final Composite Shaders - Final Full-Screen Composite Shaders
- π³ Outline3D Component - OutlineSystem
π Outline Renderer Feature Render Passes
- π Render Passes Overview - OutlineSystem Renderer Features Render Passes Overview
- β¬ Color Mask Pass - Outline3D Binary Color Mask Render Pass
- π§± Depth Tested Color Mask Pass - Outline 3D Depth Tested Binary Color Mask Render Pass
- πΈ Camera Color Copy Pass - Camera Opaque Texture Copy Pass
- β¬ Depth Mask Pass - Outline3D Depth Mask Pass
- π¦ Normals Mask Pass - Outline3D View Space Normals Mask Pass
- πͺͺ ObjectID Mask Pass - Outline3D Per-Object ObjectID Mask Pass
- π± JFA Seeds Mask Passes - Outline3D JFA UV Seeds Mask Pass
- π¦ JFA Jump Flood Passes - JFA Copy & Jump Passes
- πΌοΈ Final Composite Pass - Final Full-Screen Composite Pass
πͺ§ Guides
- π Quick Start Guide - Quick Start Guide
- βΊ Setup Guide - Step-by-step for adding to URP, configuring features.
- πͺ Customization Guide - Quick Start Guide
- ποΈ Performance Guide - Performance Guide
π§βπ« Tutorials
- π§βπ« Tutorials Overview - Tutorials for creating custom outlines
Reference
- π Script Reference - Public APIs for Outline3D and features
- πΆοΈ Shader Properties - List of texture properties and parameters
- π Glossary - Glossary of Terms like "ULP," "Render Graph"
β Additional
- π« Troubleshooting - Frequently Asked Questions, common errors
- π Changelog - Changelog Version Updates
- π§ Support - Contact, forums.
