π³ CosterGraphics.Systems.OutlineSystem
π Outline System Overview
- π Outline System Overview - Global OutlineSystem System Overview
π Quick Start Guide
- π Quick Start Guide - Quick Start Guide
β Outline System Tiers
- β Tiers Overview - OutlineSystem Tiers Overview
- β Outline System Simple - Outline System Simple Tier
- ββ Outline System Basic - Outline System Basic Tier
- βββ Outline System Advanced - Outline System Advanced Tier
- ββββ Outline System Pro - Outline System Pro Tier
βοΈ Outline System Components
βοΈ Components Overview - Outline System Components Overview
π§ MonoBehaviours
- π³ Outline3D Component - OutlineSystem
Outline3DMonoBehaviour Component
π§βπ¨ Scriptable Renderer Features
- π§βπ¨ Renderer Features Overview - Outline System Renderer Features Overview
- π§βπ¨Outline3DRenderFeatureSimple - Outline3D Render Feature Simple Tier
- π§βπ¨π§βπ¨Outline3DRenderFeatureBasic - Outline3D Render Feature Basic Tier
- π§βπ¨π§βπ¨π§βπ¨Outline3DRenderFeatureAdv - Outline3D Render Feature Advanced Tier
- π§βπ¨π§βπ¨π§βπ¨π§βπ¨Outline3DRenderFeaturePro - Outline3D Render Feature Pro Tier
πΆοΈ Shaders
- πΆοΈ Shaders Overview - Outline System Shaders Overview
- π Mask Shaders - Internal Mask Pass Shaders
- π Intermediate Buffer Shaders - Internal Intermediate Buffer Pass Shaders
- πΌοΈ Final Composite Shaders - Final Full-Screen Composite Shaders
- π³ Outline3D Component - OutlineSystem
π Outline Renderer Feature Render Passes
- π Render Passes Overview - OutlineSystem Renderer Features Render Passes Overview
- β¬ Color Mask Pass -
π²Outline3DBinary Color Mask Render Pass - π§± Depth Tested Color Mask Pass -
π²Outline3DDepth Tested Binary Color Mask Render Pass - πΈ Camera Color Copy Pass - Camera Opaque Texture Copy Pass
- β¬ Depth Mask Pass -
π²Outline3DDepth Mask Render Pass - π¦ Normals Mask Pass -
π²Outline3D(View-Space) Normals Mask Render Pass - π© UV Mask Pass -
π²Outline3D(Object-Space) UV Mask Render Pass - πͺͺ ObjectID Mask Pass -
π²Outline3DPer-Object ObjectID Mask Render Pass - ππ± JFA Seeds Mask Passes -
π²Outline3DJFA (Screen-Space) UV Seeds Mask Render Pass - ππ¦ JFA Jump Flood Passes -
π²Outline3DJFA UV Seeds Copy & Jump-Flood Render Passes - πΌοΈ Final Composite Pass - Final Full-Screen Composite Render Pass
- β¬ Color Mask Pass -
πͺ§ Guides
- π Quick Start Guide - Quick Start Guide
- βΊ Setup Guide - Step-by-step for adding to URP, configuring features.
- πͺ Customization Guide - Quick Start Guide
- ποΈ Performance Guide - Performance Guide
π§βπ« Tutorials
- π§βπ« Tutorials Overview - Tutorials for creating custom outlines
π Reference
- π Script Reference - Public APIs for Outline3D and features
- ποΈ Shader Properties - List of texture mask properties and parameters
- π Glossary - Glossary of terms like ULP, Render Graph and the meaning of the Outline System's Emoji Symbols
β Additional
- π« Troubleshooting - Frequently Asked Questions, common errors
- π Known Bugs - (Known) Bugs & Issues
- π Changelog - Changelog Version Updates
- π£οΈ Roadmap - Future plans for the OutlineSystem
- π§ Support - Contact, forums.
