CosterGraphics Documentation
Welcome to the official documentation hub for the CosterGraphics namespace.
This site serves as both a technical reference and a high-level overview of the tools, systems, and philosophies behind the code.
Sections
- ✒️ Manual – Deep dives into system architecture, design decisions, and usage guides.
- 📚 API Reference – CosterGraphics namespace and class documentation.
Design Philosophy
The CosterGraphics namespace is built on top of a few key principles:
- Reusability – Systems are designed to work across multiple games and genres
- Composition over inheritance – Clear, decoupled components with strong contracts
- Tooling matters – Editor tools and UI systems are as important as runtime logic
- Self-documenting – Every class and method includes XML documentation
- Built for Unity – Using Assembly Definitions, SRP, and XR systems.