✒️ CosterGraphics Documentation
Welcome to the official documentation hub for the CosterGraphics namespace.
This site serves as both a technical reference and a high-level overview of the tools, systems, and ideas behind the code.
Sections
- 📖 Manual – Deep dives into system architecture, design decisions, and usage guides.
- 📚 API Reference – CosterGraphics namespace and class documentation.
Design Ideology
The CosterGraphics namespace is built on top of a few key principles:
- Reusability :
Systems are designed to work across multiple games and genres. - Composition over inheritance :
Clear, decoupled components with strong contracts. - Self-documenting :
Every class and method includes XML documentation. - Built for Unity :
Using Assembly Definitions, SRP, and XR systems. - Readability :
Emojis exist for a reason, they're perfect for symbolizing relations (when used consistantly) and for quickly finding sections in code and articles while free scrolling trough them,.. So you will find those alot troughout this namespace! 📛