✒️ CosterGraphics Documentation

Welcome to the official documentation hub for the CosterGraphics namespace.

This site serves as both a technical reference and a high-level overview of the tools, systems, and ideas behind the code.



Sections

  • 📖 Manual – Deep dives into system architecture, design decisions, and usage guides.
  • 📚 API Reference – CosterGraphics namespace and class documentation.


Design Ideology

The CosterGraphics namespace is built on top of a few key principles:

  • Reusability :
    Systems are designed to work across multiple games and genres.
  • Composition over inheritance :
    Clear, decoupled components with strong contracts.
  • Self-documenting :
    Every class and method includes XML documentation.
  • Built for Unity :
    Using Assembly Definitions, SRP, and XR systems.
  • Readability :
    Emojis exist for a reason, they're perfect for symbolizing relations (when used consistantly) and for quickly finding sections in code and articles while free scrolling trough them,.. So you will find those alot troughout this namespace! 📛