CosterGraphics Documentation

Welcome to the official documentation hub for the CosterGraphics namespace.

This site serves as both a technical reference and a high-level overview of the tools, systems, and philosophies behind the code.


Sections

  • ✒️ Manual – Deep dives into system architecture, design decisions, and usage guides.
  • 📚 API Reference – CosterGraphics namespace and class documentation.

Design Philosophy

The CosterGraphics namespace is built on top of a few key principles:

  • Reusability – Systems are designed to work across multiple games and genres
  • Composition over inheritance – Clear, decoupled components with strong contracts
  • Tooling matters – Editor tools and UI systems are as important as runtime logic
  • Self-documenting – Every class and method includes XML documentation
  • Built for Unity – Using Assembly Definitions, SRP, and XR systems.